UDP(4) | Device Drivers Manual | UDP(4) |
udp
— Internet
User Datagram Protocol
#include
<sys/socket.h>
#include <netinet/in.h>
int
socket
(AF_INET,
SOCK_DGRAM,
0);
UDP is a simple, unreliable datagram protocol which is used to
support the SOCK_DGRAM
abstraction for the Internet
protocol family. UDP sockets are connectionless, and are normally used with
the sendto and recvfrom calls, though
the connect(2) or connectx(2) call may
also be used to fix the destination for future packets (in which case the
recv(2) or read(2) and
send(2) or write(2) system calls may be
used).
UDP address formats are identical to those used by TCP. In particular UDP provides a port identifier in addition to the normal Internet address format. Note that the UDP port space is separate from the TCP port space (i.e. a UDP port may not be “connected” to a TCP port). In addition broadcast packets may be sent (assuming the underlying network supports this) by using a reserved “broadcast address”; this address is network interface dependent.
Options at the IP transport level may be used with UDP; see ip(4).
Using sendmsg(2) with
IP_PKTINFO
as ancillary data with a non NULL
interface index or a local address can remove the local IP address that was
assigned by a previous call to bind(2) and leave the UDP
socket in an unbound state with INADDR_ANY
as the
local address.
A socket operation may fail with one of the following errors returned:
EISCONN
]ENOTCONN
]ENOBUFS
]EADDRINUSE
]EADDRNOTAVAIL
]bind(2), connect(2), connectx(2), getsockopt(2), recv(2), send(2), sendmsg(2), socket(2), inet(4), intro(4), ip(4)
The udp
protocol appeared in
4.2BSD.
March 18, 2015 | BSD 4.2 |