glutStrokeCharacter(3GLUT) | GLUT | glutStrokeCharacter(3GLUT) |
glutStrokeCharacter - renders a stroke character using OpenGL.
#include <GLUT/glut.h>
void glutStrokeCharacter(void *font, int character);
Without using any display lists, glutStrokeCharacter renders the character in the named stroke font. The available fonts are:
Rendering a nonexistent character has no effect. A glTranslatef is used to translate the current model view matrix to advance the width of the character.
Here is a routine that shows how to render a string of ASCII text with glutStrokeCharacter:
void
output(GLfloat x, GLfloat y, char *text)
{
char *p;
glPushMatrix();
glTranslatef(x, y, 0);
for (p = text; *p; p++)
glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
glPopMatrix();
}
If you want to draw stroke font text using wide, antialiased lines, use:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2.0);
output(200, 225, "This is antialiased.");
glutBitmapCharacter, glutStrokeWidth
Mark J. Kilgard (mjk@nvidia.com)
3.7 | GLUT |