GLPOLYGONMODE(3G) | OpenGL 3.3 | GLPOLYGONMODE(3G) |
glPolygonMode - select a polygon rasterization mode
void glPolygonMode(GLenum face, GLenum mode);
face
mode
glPolygonMode controls the interpretation of polygons for rasterization. face describes which polygons mode applies to: both front and back-facing polygons (GL_FRONT_AND_BACK). The polygon mode affects only the final rasterization of polygons. In particular, a polygon's vertices are lit and the polygon is clipped and possibly culled before these modes are applied.
Three modes are defined and can be specified in mode:
GL_POINT
GL_LINE
GL_FILL
To draw a surface with outlined polygons, call
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
Vertices are marked as boundary or nonboundary with an edge flag. Edge flags are generated internally by the GL when it decomposes triangle stips and fans.
GL_INVALID_ENUM is generated if either face or mode is not an accepted value.
glGet() with argument GL_POLYGON_MODE
glLineWidth(), glPointSize()
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03/08/2011 | OpenGL 3.3 |