MPSStateResourceList(3) MetalPerformanceShaders.framework MPSStateResourceList(3)

MPSStateResourceList

#import <MPSState.h>

Inherits NSObject.


(nonnull instancetype) - init
(void) - appendTexture:
(void) - appendBuffer:


(nonnull instancetype) + resourceList
(nonnull instancetype) + resourceListWithTextureDescriptors:
(nonnull instancetype) + resourceListWithBufferSizes:

- (void) appendBuffer: (NSUInteger) size

append a buffer to the resource list

- (void) appendTexture: (MTLTextureDescriptor *__nonnull) descriptor

append a texture to the resource list

- (nonnull instancetype) init

Init an empty list

Init an empty autoreleased resource list

Init a resource list with a 0 terminated list of Buffer Sizes

Init a resource list with a nil terminated list of MTLTextureDescriptors

Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.

Mon Jul 9 2018 Version MetalPerformanceShaders-119.3