MPSRNNRecurrentMatrixState(3) | MetalPerformanceShaders.framework | MPSRNNRecurrentMatrixState(3) |
MPSRNNRecurrentMatrixState
#import <MPSRNNLayer.h>
Inherits MPSState.
(nullable MPSMatrix *) -
getRecurrentOutputMatrixForLayerIndex:
(nullable MPSMatrix *) - getMemoryCellMatrixForLayerIndex:
This depends on Metal.framework This class holds all the data that is passed from one sequence iteration of the matrix-based RNN layer to the next.
Access the stored memory cell matrix data (if present).
Parameters:
See also:
Returns:
Access the stored recurrent matrix data.
Parameters:
See also:
Returns:
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Mon Jul 9 2018 | Version MetalPerformanceShaders-119.3 |