MPSOffset(3) MetalPerformanceShaders.framework MPSOffset(3)

MPSOffset

#include <MPSCoreTypes.h>


NSInteger x
NSInteger y
NSInteger z

A signed coordinate with x, y and z components

The horizontal component of the offset. Units: pixels

The vertical component of the offset. Units: pixels

The depth component of the offset. Units: pixels

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Mon Jul 9 2018 Version MetalPerformanceShaders-119.3