MPSOffset(3) | MetalPerformanceShaders.framework | MPSOffset(3) |
MPSOffset
#include <MPSCoreTypes.h>
NSInteger x
NSInteger y
NSInteger z
A signed coordinate with x, y and z components
The horizontal component of the offset. Units: pixels
The vertical component of the offset. Units: pixels
The depth component of the offset. Units: pixels
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Mon Jul 9 2018 | Version MetalPerformanceShaders-119.3 |