MPSMatrixMultiplication(3) | MetalPerformanceShaders.framework | MPSMatrixMultiplication(3) |
MPSMatrixMultiplication
#import <MPSMatrixMultiplication.h>
Inherits MPSKernel.
(nonnull instancetype) -
initWithDevice:transposeLeft:transposeRight:resultRows:resultColumns:interiorColumns:alpha:beta:
(nonnull instancetype) -
initWithDevice:resultRows:resultColumns:interiorColumns:
(nonnull instancetype) - initWithDevice:
(void) - encodeToCommandBuffer:leftMatrix:rightMatrix:resultMatrix:
MTLOrigin resultMatrixOrigin
MTLOrigin leftMatrixOrigin
MTLOrigin rightMatrixOrigin
NSUInteger batchStart
NSUInteger batchSize
MPSMatrixMultiplication.h MetalPerformanceShaders.framework
Copyright:
This depends on Metal.framework.
A matrix multiplication kernel.
A MPSMatrixMultiplication object computes:
C = alpha * op(A) * op(B) + beta * C
A, B, and C are matrices which are represented by MPSMatrix
objects. alpha and beta are scalar values (of the same data type
as values of C) which are applied as shown above. A and B may
each have an optional transposition operation applied.
A, B, and C (also referred to in later discussions as the left input
matrix, the right input matrix, and the result matrix respectively).
A MPSMatrixMultiplication object is initialized with the transpose
operators to apply to A and B, sizes for the operation to perform,
and the scalar values alpha and beta.
Encode a MPSMatrixMultiplication object to a command buffer.
Parameters:
Certain constraints apply to the sizes of the matrices depending on the transposition operations and sizes requested at initialization time as well as the origins at the time this routine is called:
The left input matrix must be large enough to hold an array of size resultRows x interiorColumns elements beginning at leftMatrixOrigin.
The right input matrix must be large enough to hold an array of size interiorColumns x resultColumns elements beginning at rightMatrixOrigin.
The result matrix must be large enough to hold an array of size resultRows x resultColumns elements beginning at resultMatrixOrigin.
Each matrix within the range specified by batchStart and batchSize, which also specifies a valid set of matrices within leftMatrix, rightMatrix, and resultMatrix, will be processed.
Use the above initialization method instead.
Reimplemented from MPSKernel.
Convenience initialization for a matrix-matrix multiplication with no transpositions, unit scaling of the product, and no accumulation of the result. The scaling factors alpha and beta are taken to be 1.0 and 0.0 respectively.
Parameters:
Returns:
Initialize an MPSMatrixMultiplication object on a device for a given size and desired transpose and scale values.
Parameters:
Returns:
The number of matrices in the batch to process. This property is modifiable and by default allows all matrices available at encoding time to be processed.
The index of the first matrix in the batch. This property is modifiable and defaults to 0 at initialization time. If batch processing should begin at a different matrix this value should be modified prior to encoding the kernel.
The origin, relative to [0, 0] in the left input matrix, at which to start reading values. This property is modifiable and defaults to [0, 0] at initialization time. If a different origin is desired then this should be modified prior to encoding the kernel. The z value must be 0.
The origin, relative to [0, 0] in the result matrix, at which to start writing (and reading if necessary) results. This property is modifiable and defaults to [0, 0] at initialization time. If a different origin is desired then this should be modified prior to encoding the kernel. The z value must be 0.
The origin, relative to [0, 0] in the right input matrix, at which to start reading values. This property is modifiable and defaults to [0, 0] at initialization time. If a different origin is desired then this should be modified prior to encoding the kernel. The z value must be 0.
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Mon Jul 9 2018 | Version MetalPerformanceShaders-119.3 |