MPSImageStatisticsMeanAndVariance(3) MetalPerformanceShaders.framework MPSImageStatisticsMeanAndVariance(3)

MPSImageStatisticsMeanAndVariance

#import <MPSImageStatistics.h>

Inherits MPSUnaryImageKernel.


(nonnull instancetype) - initWithDevice:
(nullable instancetype) - initWithCoder:device:


MTLRegion clipRectSource

The MPSImageStatisticsMeanAndVariance computes the mean and variance for a given region of an image. The mean and variance values are written to the destination image at the following pixel locations:

- (nullable instancetype) initWithCoder: (NSCoder *__nonnull) aDecoder(nonnull id< MTLDevice >) device

NSSecureCoding compatability While the standard NSSecureCoding/NSCoding method -initWithCoder: should work, since the file can't know which device your data is allocated on, we have to guess and may guess incorrectly. To avoid that problem, use initWithCoder:device instead.

Parameters:

aDecoder The NSCoder subclass with your serialized MPSKernel
device The MTLDevice on which to make the MPSKernel

Returns:

A new MPSKernel object, or nil if failure.

Reimplemented from MPSUnaryImageKernel.

- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device

Specifies information to apply the statistics mean operation on an image.

Parameters:

device The device the filter will run on

Returns:

A valid MPSImageStatisticsMeanAndVariance object or nil, if failure.

Reimplemented from MPSUnaryImageKernel.

- clipRectSource [read], [write], [nonatomic], [assign]

The source rectangle to use when reading data. A MTLRegion that indicates which part of the source to read. If the clipRectSource does not lie completely within the source image, the intersection of the image bounds and clipRectSource will be used. The clipRectSource replaces the MPSUnaryImageKernel offset parameter for this filter. The latter is ignored. Default: MPSRectNoClip, use the entire source texture.

The clipRect specified in MPSUnaryImageKernel is used to control the origin in the destination texture where the mean value is written.

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Mon Jul 9 2018 Version MetalPerformanceShaders-119.3