MPSImageIntegral(3) | MetalPerformanceShaders.framework | MPSImageIntegral(3) |
MPSImageIntegral
#import <MPSImageIntegral.h>
Inherits MPSUnaryImageKernel.
MPSImageIntegral.h MetalPerformanceShaders.framework
Copyright:
The MPSImageIntegral calculates the sum of pixels over a specified region in the image. The value at each position is the sum of all pixels in a source image rectangle, sumRect:
sumRect.origin = MPSUnaryImageKernel.offset sumRect.size = dest_position - MPSUnaryImageKernel.clipRect.origin
If the channels in the source image are normalized, half-float or floating values, the destination image is recommended to be a 32-bit floating-point image. If the channels in the source image are integer values, it is recommended that an appropriate 32-bit integer image destination format is used.
This kernel accepts uint and int textures in addition to unorm and floating-point textures.
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Mon Jul 9 2018 | Version MetalPerformanceShaders-119.3 |