MPSCNNSoftMaxGradient(3) MetalPerformanceShaders.framework MPSCNNSoftMaxGradient(3)

MPSCNNSoftMaxGradient

#import <MPSCNNSoftMax.h>

Inherits MPSCNNGradientKernel.


(nonnull instancetype) - initWithDevice:
(nullable instancetype) - initWithCoder:device:

This depends on Metal.framework The softMax gradient filter calculates the gradient to be backpropagated. The softMax gradient just as the softMax filter, is applied across feature channels and at all spatial locations. It computes the gradient for a given output generated by the corresponding softMax (i.e. MPSCNNSoftMax) layer and the gradient computed by the previous layer in the back-propagation pass. For each feature channel in an image in a feature map, the softMax gradient filter computes the following: result gradient channel in pixel outputGradient(x,y,k) = softMax(x,y,k) * (inputGradient(x,y,k) - sum(inputGradient(x,y,0) * softMax(x,y,0) ... inputGradient(x,y,N-1) * softMax(x,y,N-1))) where N is the number of feature channels

The incoming gradient is the primary source. The original output of corresponding softMax is the secondary source.

- (nullable instancetype) initWithCoder: (NSCoder *__nonnull) aDecoder(nonnull id< MTLDevice >) device

NSSecureCoding compatability While the standard NSSecureCoding/NSCoding method -initWithCoder: should work, since the file can't know which device your data is allocated on, we have to guess and may guess incorrectly. To avoid that problem, use initWithCoder:device instead.

Parameters:

aDecoder The NSCoder subclass with your serialized MPSKernel
device The MTLDevice on which to make the MPSKernel

Returns:

A new MPSKernel object, or nil if failure.

Reimplemented from MPSCNNGradientKernel.

- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device

Initializes a MPSCNNSoftMaxGradient function

Parameters:

device The MTLDevice on which this MPSCNNSoftMaxGradient filter will be used

Returns:

A valid MPSCNNSoftMaxGradient object or nil, if failure.

Reimplemented from MPSCNNGradientKernel.

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Mon Jul 9 2018 Version MetalPerformanceShaders-119.3