MPSCNNPoolingGradientNode(3) | MetalPerformanceShaders.framework | MPSCNNPoolingGradientNode(3) |
MPSCNNPoolingGradientNode
#import <MPSNNGraphNodes.h>
Inherits MPSNNGradientFilterNode.
Inherited by MPSCNNDilatedPoolingMaxGradientNode, MPSCNNPoolingAverageGradientNode, MPSCNNPoolingL2NormGradientNode, and MPSCNNPoolingMaxGradientNode.
(nonnull instancetype) -
initWithSourceGradient:sourceImage:gradientState:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:paddingPolicy:
(nonnull instancetype) +
nodeWithSourceGradient:sourceImage:gradientState:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:paddingPolicy:
NSUInteger kernelWidth
NSUInteger kernelHeight
NSUInteger strideInPixelsX
NSUInteger strideInPixelsY
make a pooling gradient node It would be much easier to use [inferencePoolingNode gradientNodeForSourceGradient:] instead.
Parameters:
make a pooling gradient node It would be much easier to use [inferencePoolingNode gradientNodeForSourceGradient:] instead.
Parameters:
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Mon Jul 9 2018 | Version MetalPerformanceShaders-119.3 |