MPSCNNPoolingAverage(3) | MetalPerformanceShaders.framework | MPSCNNPoolingAverage(3) |
MPSCNNPoolingAverage
#import <MPSCNNPooling.h>
Inherits MPSCNNPooling.
(nonnull instancetype) -
initWithDevice:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:
(nullable instancetype) - initWithCoder:device:
NSUInteger zeroPadSizeX
NSUInteger zeroPadSizeY
This depends on Metal.framework Specifies the average pooling filter. For each pixel, returns the mean value of pixels in the kernelWidth x kernelHeight filter region. When edgeMode is MPSImageEdgeModeClamp the filtering window is shrunk to remain
will be smaller in order to fit inside the source image and less values will be used to compute the average. In case the filtering window is entirely outside the source image border the outputted value will be zero.
NSSecureCoding compatability See MPSKernel::initWithCoder.
Parameters:
Returns:
Reimplemented from MPSCNNPooling.
Initialize a MPSCNNPoolingAverage pooling filter
Parameters:
Returns:
Reimplemented from MPSCNNPooling.
How much zero padding to apply to both left and right borders of the input image for average pooling, when using
See also:
edgeMode MPSImageEdgeModeZero this property is ignored and the area outside the image is interpreted to contain zeros. The zero padding size is used to shrink the pooling window to fit inside the area bound by the source image and its padding region, but the effect is that the normalization factor of the average computation is computed also for the zeros in the padding region.
How much zero padding to apply to both top and bottom borders of the input image for average pooling, when using
See also:
edgeMode MPSImageEdgeModeZero this property is ignored and the area outside the image is interpreted to contain zeros. The zero padding size is used to shrink the pooling window to fit inside the area bound by the source image and its padding region, but the effect is that the normalization factor of the average computation is computed also for the zeros in the padding region.
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Mon Jul 9 2018 | Version MetalPerformanceShaders-119.3 |