MPSCNNNeuronReLU(3) MetalPerformanceShaders.framework MPSCNNNeuronReLU(3)

MPSCNNNeuronReLU

#import <MPSCNNNeuron.h>

Inherits MPSCNNNeuron.


(nonnull instancetype) - initWithDevice:a:
(nonnull instancetype) - initWithDevice:

This depends on Metal.framework Specifies the ReLU neuron filter. For each pixel, applies the following function: f(x) = x, if x >= 0 = a * x if x < 0 This is called Leaky ReLU in literature. Some literature defines classical ReLU as max(0, x). If you want this behavior, simply pass a = 0

- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device

Standard init with default properties per filter type

Parameters:

device The device that the filter will be used on. May not be NULL.

Returns:

A pointer to the newly initialized object. This will fail, returning nil if the device is not supported. Devices must be MTLFeatureSet_iOS_GPUFamily2_v1 or later.

Reimplemented from MPSCNNNeuron.

- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device(float) a

Initialize the ReLU neuron filter

Parameters:

device The device the filter will run on
a Filter property 'a'. See class discussion.

Returns:

A valid MPSCNNNeuronReLU object or nil, if failure.

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Mon Jul 9 2018 Version MetalPerformanceShaders-119.3