MPSCNNNeuronReLU(3) | MetalPerformanceShaders.framework | MPSCNNNeuronReLU(3) |
MPSCNNNeuronReLU
#import <MPSCNNNeuron.h>
Inherits MPSCNNNeuron.
(nonnull instancetype) - initWithDevice:a:
(nonnull instancetype) - initWithDevice:
This depends on Metal.framework Specifies the ReLU neuron filter. For each pixel, applies the following function: f(x) = x, if x >= 0 = a * x if x < 0 This is called Leaky ReLU in literature. Some literature defines classical ReLU as max(0, x). If you want this behavior, simply pass a = 0
Standard init with default properties per filter type
Parameters:
Returns:
Reimplemented from MPSCNNNeuron.
Initialize the ReLU neuron filter
Parameters:
Returns:
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Mon Jul 9 2018 | Version MetalPerformanceShaders-119.3 |