MPSCNNNeuronPower(3) MetalPerformanceShaders.framework MPSCNNNeuronPower(3)

MPSCNNNeuronPower

#import <MPSCNNNeuron.h>

Inherits MPSCNNNeuron.


(nonnull instancetype) - initWithDevice:a:b:c:
(nonnull instancetype) - initWithDevice:

This depends on Metal.framework. Specifies the Power neuron filter. For each pixel, applies the following function: f(x) = (a * x + b) ^ c.

- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device

Standard init with default properties per filter type

Parameters:

device The device that the filter will be used on. May not be NULL.

Returns:

A pointer to the newly initialized object. This will fail, returning nil if the device is not supported. Devices must be MTLFeatureSet_iOS_GPUFamily2_v1 or later.

Reimplemented from MPSCNNNeuron.

- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device(float) a(float) b(float) c

Initialize a Power neuron filter.

Parameters:

device The device the filter will run on.
a Filter property 'a'. See class discussion.
b Filter property 'b'. See class discussion.
c Filter property 'c'. See class discussion.

Returns:

A valid MPSCNNNeuronPower object or nil, if failure.

Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.

Mon Jul 9 2018 Version MetalPerformanceShaders-119.3