MPSCNNNeuronLinear(3) MetalPerformanceShaders.framework MPSCNNNeuronLinear(3)

MPSCNNNeuronLinear

#import <MPSCNNNeuron.h>

Inherits MPSCNNNeuron.


(nonnull instancetype) - initWithDevice:a:b:
(nonnull instancetype) - initWithDevice:

This depends on Metal.framework Specifies the linear neuron filter. For each pixel, applies the following function: f(x) = a * x + b

- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device

Standard init with default properties per filter type

Parameters:

device The device that the filter will be used on. May not be NULL.

Returns:

A pointer to the newly initialized object. This will fail, returning nil if the device is not supported. Devices must be MTLFeatureSet_iOS_GPUFamily2_v1 or later.

Reimplemented from MPSCNNNeuron.

- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device(float) a(float) b

Initialize the linear neuron filter

Parameters:

device The device the filter will run on
a Filter property 'a'. See class discussion.
b Filter property 'b'. See class discussion.

Returns:

A valid MPSCNNNeuronLinear object or nil, if failure.

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Mon Jul 9 2018 Version MetalPerformanceShaders-119.3