MPSCNNDropoutNode(3) MetalPerformanceShaders.framework MPSCNNDropoutNode(3)

MPSCNNDropoutNode

#import <MPSNNGraphNodes.h>

Inherits MPSNNFilterNode.


(nonnull instancetype) - initWithSource:
(nonnull instancetype) - initWithSource:keepProbability:
(nonnull instancetype) - initWithSource:keepProbability:seed:maskStrideInPixels:


(nonnull instancetype) + nodeWithSource:
(nonnull instancetype) + nodeWithSource:keepProbability:
(nonnull instancetype) + nodeWithSource:keepProbability:seed:maskStrideInPixels:


float keepProbability
NSUInteger seed
MTLSize maskStrideInPixels

- (nonnull instancetype) initWithSource: (MPSNNImageNode *__nonnull) source

- (nonnull instancetype) initWithSource: (MPSNNImageNode *__nonnull) source(float) keepProbability

- (nonnull instancetype) initWithSource: (MPSNNImageNode *__nonnull) source(float) keepProbability(NSUInteger) seed(MTLSize) maskStrideInPixels

+ (nonnull instancetype) nodeWithSource: (MPSNNImageNode *__nonnull) source(float) keepProbability

+ (nonnull instancetype) nodeWithSource: (MPSNNImageNode *__nonnull) source(float) keepProbability(NSUInteger) seed(MTLSize) maskStrideInPixels

- (float) keepProbability [read], [nonatomic], [assign]

- (MTLSize) maskStrideInPixels [read], [nonatomic], [assign]

- (NSUInteger) seed [read], [nonatomic], [assign]

Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.

Mon Jul 9 2018 Version MetalPerformanceShaders-119.3