MPSCNNDilatedPoolingMaxGradientNode(3) MetalPerformanceShaders.framework MPSCNNDilatedPoolingMaxGradientNode(3)

MPSCNNDilatedPoolingMaxGradientNode

#import <MPSNNGraphNodes.h>

Inherits MPSCNNPoolingGradientNode.


(nonnull instancetype) - initWithSourceGradient:sourceImage:gradientState:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:dilationRateX:dilationRateY:


(nonnull instancetype) + nodeWithSourceGradient:sourceImage:gradientState:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:dilationRateX:dilationRateY:


NSUInteger dilationRateX
NSUInteger dilationRateY

- (nonnull instancetype) initWithSourceGradient: (MPSNNImageNode *__nonnull) sourceGradient(MPSNNImageNode *__nonnull) sourceImage(MPSNNGradientStateNode *__nonnull) gradientState(NSUInteger) kernelWidth(NSUInteger) kernelHeight(NSUInteger) strideInPixelsX(NSUInteger) strideInPixelsY(NSUInteger) dilationRateX(NSUInteger) dilationRateY

make a pooling gradient node It would be much easier to use [inferencePoolingNode gradientNodeForSourceGradient:] instead.

Parameters:

sourceGradient The gradient from the downstream gradient filter.
sourceImage The input image to the inference pooling filter
gradientState The gradient state produced by the inference poolin filter
kernelWidth The kernel width of the inference filter
kernelHeight The kernel height of the inference filter
strideInPixelsX The X stride from the inference filter
strideInPixelsY The Y stride from the inference filter

make a pooling gradient node It would be much easier to use [inferencePoolingNode gradientNodeForSourceGradient:] instead.

Parameters:

sourceGradient The gradient from the downstream gradient filter.
sourceImage The input image to the inference pooling filter
gradientState The gradient state produced by the inference poolin filter
kernelWidth The kernel width of the inference filter
kernelHeight The kernel height of the inference filter
strideInPixelsX The X stride from the inference filter
strideInPixelsY The Y stride from the inference filter

- (NSUInteger) dilationRateX [read], [nonatomic], [assign]

- (NSUInteger) dilationRateY [read], [nonatomic], [assign]

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Mon Jul 9 2018 Version MetalPerformanceShaders-119.3