MPSCNNConvolutionWeightsAndBiasesState(3) | MetalPerformanceShaders.framework | MPSCNNConvolutionWeightsAndBiasesState(3) |
MPSCNNConvolutionWeightsAndBiasesState
#import <MPSCNNConvolution.h>
Inherits MPSState.
(nonnull instancetype) - initWithWeights:biases:
(nonnull instancetype) - initWithDevice:cnnConvolutionDescriptor:
(nonnull instancetype) +
temporaryCNNConvolutionWeightsAndBiasesStateWithCommandBuffer:cnnConvolutionDescriptor:
__nonnull id< MTLBuffer > weights
__nullable id< MTLBuffer > biases
The MPSCNNConvolutionWeightsAndBiasesState is returned by exportWeightsAndBiasesWithCommandBuffer: method on MPSCNNConvolution object. This is mainly used for GPU side weights/biases update process. During training, application can keep a copy of weights, velocity, momentum MTLBuffers in its data source, update the weights (in-place or out of place) with gradients obtained from MPSCNNConvolutionGradientState and call [MPSCNNConvolution reloadWeightsAndBiasesWithCommandBuffer] with resulting updated MTLBuffer. If application does not want to keep a copy of weights/biases, it can call [MPSCNNConvolution exportWeightsAndBiasesWithCommandBuffer:] to get the current weights from convolution itself, do the updated and call reloadWithCommandBuffer.
A buffer that contains the biases. Each value is float and there are ouputFeatureChannels values.
A buffer that contains the weights. Each value in the buffer is a float. The layout of the weights with respect to the weights is the same as the weights layout provided by data source i.e. it can be interpreted as 4D array
weights[outputFeatureChannels][kernelHeight][kernelWidth][inputFeatureChannels/groups]
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Mon Jul 9 2018 | Version MetalPerformanceShaders-119.3 |