MPSBinaryImageKernel(3) | MetalPerformanceShaders.framework | MPSBinaryImageKernel(3) |
MPSBinaryImageKernel
#import <MPSImageKernel.h>
Inherits MPSKernel.
Inherited by MPSImageArithmetic.
(nonnull instancetype) - initWithDevice:
(nullable instancetype) - initWithCoder:device:
(BOOL) -
encodeToCommandBuffer:primaryTexture:inPlaceSecondaryTexture:fallbackCopyAllocator:
(BOOL) -
encodeToCommandBuffer:inPlacePrimaryTexture:secondaryTexture:fallbackCopyAllocator:
(void) -
encodeToCommandBuffer:primaryTexture:secondaryTexture:destinationTexture:
(void) -
encodeToCommandBuffer:primaryImage:secondaryImage:destinationImage:
(MPSRegion) - primarySourceRegionForDestinationSize:
(MPSRegion) - secondarySourceRegionForDestinationSize:
MPSOffset primaryOffset
MPSOffset secondaryOffset
MPSImageEdgeMode primaryEdgeMode
MPSImageEdgeMode secondaryEdgeMode
MTLRegion clipRect
This depends on Metal.framework A MPSBinaryImageKernel consumes two MTLTextures and produces one MTLTexture.
Attempt to apply a MPSKernel to a texture in place. This method attempts to apply the MPSKernel in place on a texture.
In-place operation means that the same texture is used both to hold the input image and the results. Operating in-place can be an excellent way to reduce resource utilization, and save time and energy. While simple Metal kernels can not operate in place because textures can not be readable and writable at the same time, some MPSKernels can operate in place because they use multi-pass algorithms. Whether a MPSKernel can operate in-place can depend on current hardware, operating system revision and the parameters and properties passed to it. You should never assume that a MPSKernel will continue to work in place, even if you have observed it doing so before.
If the operation succeeds in-place, YES is returned. If the in-place
operation fails and no copyAllocator is provided, then NO is returned. In
neither case is the pointer held at *texture modified.
Failure during in-place operation is common. You may find it simplifies your code to provide a copyAllocator. When an in-place filter fails, your copyAllocator will be invoked to create a new texture in which to write the results, allowing the filter to proceed reliably out-of-place. The original texture will be released, replaced with a pointer to the new texture and YES will be returned. If the allocator returns an invalid texture, it is released, *texture remains unmodified and NO is returned. Please see the MPSCopyAllocator definition for a sample allocator implementation.
Note: Image filters that look at neighboring pixel values may actually consume more memory when operating in place than out of place. Many such operations are tiled internally to save intermediate texture storage, but can not tile when operating in place. The memory savings for tiling is however very short term, typically the lifetime of the MTLCommandBuffer.
Parameters:
Returns:
Encode a MPSKernel into a command Buffer. The operation shall proceed out-of-place.
Parameters:
This method attempts to apply the MPSKernel in place on a texture.
In-place operation means that the same texture is used both to hold the input
image and the results. Operating in-place can be an excellent way to reduce
resource utilization, and save time and energy. While simple Metal kernels can
not operate in place because textures can not be readable and writable at the
same time, some MPSKernels can operate in place because they use
multi-pass algorithms. Whether a MPSKernel can operate in-place can
depend on current hardware, operating system revision and the parameters
and properties passed to it. You should never assume that a MPSKernel will
continue to work in place, even if you have observed it doing so before.
If the operation succeeds in-place, YES is returned. If the in-place operation fails and no copyAllocator is provided, then NO is returned. In neither case is the pointer held at *texture modified.
Failure during in-place operation is common. You may find it simplifies your code to provide a copyAllocator. When an in-place filter fails, your copyAllocator will be invoked to create a new texture in which to write the results, allowing the filter to proceed reliably out-of-place. The original texture will be released, replaced with a pointer to the new texture and YES will be returned. If the allocator returns an invalid texture, it is released, *texture remains unmodified and NO is returned. Please see the MPSCopyAllocator definition for a sample allocator implementation.
Note: Image filters that look at neighboring pixel values may actually consume more memory when operating in place than out of place. Many such operations are tiled internally to save intermediate texture storage, but can not tile when operating in place. The memory savings for tiling is however very short term, typically the lifetime of the MTLCommandBuffer.
Attempt to apply a MPSKernel to a texture in place.
Parameters:
Returns:
Encode a MPSKernel into a command Buffer. The operation shall proceed out-of-place.
Parameters:
NSSecureCoding compatability While the standard NSSecureCoding/NSCoding method -initWithCoder: should work, since the file can't know which device your data is allocated on, we have to guess and may guess incorrectly. To avoid that problem, use initWithCoder:device instead.
Parameters:
Returns:
Reimplemented from MPSKernel.
Standard init with default properties per filter type
Parameters:
Returns:
Reimplemented from MPSKernel.
Reimplemented in MPSImageArithmetic, MPSImageAdd, MPSImageSubtract, MPSImageMultiply, and MPSImageDivide.
primarySourceRegionForDestinationSize: is used to determine which region of the primaryTexture will be read by encodeToCommandBuffer:primaryTexture:secondaryTexture:destinationTexture (and in-place variants) when the filter runs. This information may be needed if the primary source image is broken into multiple textures. The size of the full (untiled) destination image is provided. The region of the full (untiled) source image that will be read is returned. You can then piece together an appropriate texture containing that information for use in your tiled context.
The function will consult the MPSBinaryImageKernel primaryOffset and clipRect parameters, to determine the full region read by the function. Other parameters such as kernelHeight and kernelWidth will be consulted as necessary. All properties should be set to intended values prior to calling primarySourceRegionForDestinationSize:.
Caution: This function operates using global image coordinates, but -encodeToCommandBuffer:... uses coordinates local to the source and destination image textures. Consequently, the primaryOffset and clipRect attached to this object will need to be updated using a global to local coordinate transform before -encodeToCommandBuffer:... is called.
Determine the region of the source texture that will be read for a encode operation
Parameters:
Returns:
secondarySourceRegionForDestinationSize: is used to determine which region of the sourceTexture will be read by encodeToCommandBuffer:primaryTexture:secondaryTexture:destinationTexture (and in-place variants) when the filter runs. This information may be needed if the secondary source image is broken into multiple textures. The size of the full (untiled) destination image is provided. The region of the full (untiled) secondary source image that will be read is returned. You can then piece together an appropriate texture containing that information for use in your tiled context.
The function will consult the MPSBinaryImageKernel secondaryOffset and clipRect parameters, to determine the full region read by the function. Other parameters such as kernelHeight and kernelWidth will be consulted as necessary. All properties should be set to intended values prior to calling secondarySourceRegionForDestinationSize:.
Caution: This function operates using global image coordinates, but -encodeToCommandBuffer:... uses coordinates local to the source and destination image textures. Consequently, the secondaryOffset and clipRect attached to this object will need to be updated using a global to local coordinate transform before -encodeToCommandBuffer:... is called.
Determine the region of the source texture that will be read for a encode operation
Parameters:
Returns:
An optional clip rectangle to use when writing data. Only the pixels in the rectangle will be overwritten. A MTLRegion that indicates which part of the destination to overwrite. If the clipRect does not lie completely within the destination image, the intersection between clip rectangle and destination bounds is used. Default: MPSRectNoClip (MPSKernel::MPSRectNoClip) indicating the entire image.
See Also: MetalPerformanceShaders.h subsubsection_clipRect
The MPSImageEdgeMode to use when texture reads stray off the edge of the primary source image Most MPSKernel objects can read off the edge of a source image. This can happen because of a negative offset property, because the offset + clipRect.size is larger than the source image or because the filter looks at neighboring pixels, such as a Convolution or morphology filter. Default: usually MPSImageEdgeModeZero. (Some MPSKernel types default to MPSImageEdgeModeClamp, because MPSImageEdgeModeZero is either not supported or would produce unexpected results.)
See Also: MetalPerformanceShaders.h subsubsection_edgemode
The position of the destination clip rectangle origin relative to the primary source buffer. The offset is defined to be the position of clipRect.origin in source coordinates. Default: {0,0,0}, indicating that the top left corners of the clipRect and primary source image align.
See Also: MetalPerformanceShaders.h subsubsection_mpsoffset
The MPSImageEdgeMode to use when texture reads stray off the edge of the secondary source image Most MPSKernel objects can read off the edge of a source image. This can happen because of a negative offset property, because the offset + clipRect.size is larger than the source image or because the filter looks at neighboring pixels, such as a Convolution or morphology filter. Default: usually MPSImageEdgeModeZero. (Some MPSKernel types default to MPSImageEdgeModeClamp, because MPSImageEdgeModeZero is either not supported or would produce unexpected results.)
See Also: MetalPerformanceShaders.h subsubsection_edgemode
The position of the destination clip rectangle origin relative to the secondary source buffer. The offset is defined to be the position of clipRect.origin in source coordinates. Default: {0,0,0}, indicating that the top left corners of the clipRect and secondary source image align.
See Also: MetalPerformanceShaders.h subsubsection_mpsoffset
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Mon Jul 9 2018 | Version MetalPerformanceShaders-119.3 |